Monday, 16 July 2012

Inventory: things of fear and horror for storytellers

I have worked on this list for a while now to set up a basic inventory of the things that storytellers use. The first half of the mythological / traditional section comes from things mentioned in Marina Warner's 'No Go the Bogeyman' and 'From the Beast to the Blond'. This list is not exhaustive but it does give the main things that crop up in stories. The list is very Western. I will add to it as I go along and read more non-western mythology and horror.

Primal fears
  • Death
  • Injury
  • Sickness
  • Unknown / obscured threats
  • Environment – animals
  • Environment – weather and hazards in the natural landscape (earthquakes, avalanches, drought, etc.)
  • Economic threats to personal wellbeing
  • Threats to the social unit

Mythological / traditional
(This group became noticable when written history began, but obviously stretches back further.)
  • Being devoured / cannibalism
  • Loss of a child
  • The child's fear as it is confronted with new aspects of the family (insecurity and threat to survival)
  • Parental alienation (Oedipus / Elektra, etc.)
  • Parents' fear of children
  • Incest
  • Gods & demi gods
  • Hell & the underworld
  • Transportation from a familiar, safe environment
  • Monstrous female creatures (Scylla, mermaids, harpies, female demons, etc.)
  • Monstrous male creatures (Polyphemus, ogres, centaur, minotaur, djinns, male demons, etc.)
  • Monstrous magical creatures (dragons, sphynx, unicorn, sea monsters, etc.)
  • Monstrous mother figures (evil queens, wicked stepmothers, etc.)
  • Magical humans (witches, wizards, shamans, etc.)
  • Fairies and similar magical beings (including goblins, elves, ghouls, dwarves, etc.)
  • Metamorphasis (being transformed into an animal, also related to shamanism)
  • Metempsychotic creatures (Werewolves, etc, also related to shamanism)
  • Ghosts & spirits
  • Demonic possession
  • Magical objects
  • Enslavement

Proto-modern
(Early horrors that began to emerge after the Brothers Grimm, but prior to the pulp era.)
  • Tropes (Traditional vampires and werewolves)
  • Early living dead and similar creatures (Frankenstein's monster, mummies, golems, etc.)
  • Haunted places
  • Haunted objects

Modern and post modern
  • Lovecraftian cosmicism – casual slaughter by unfeeling beings with vast power
  • Cthulhu mythos
  • Machinery
  • Loss of personal volition & brainwashing
  • Social alienation
  • Dystopias or societal breakdown (Varying scope from global to small communities)
  • Modern standard tropes (Zombies, werevolves, vampires, Lovecraftian creatures, alien beings, cyborgs mutations, clowns and serial killers)
  • Cryptozoological creatures (bigfoot, yeti, chupacabras, Loch Ness monster, etc.)
  • Technology
  • Conspiracies (Men in Black, etc.)
  • Nature (out of the city)
  • Pandemic infection

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